Made it work on linux with glfw. But I didn't tested it thoroughly. I tried to keep the changes to a minimum. You might check with a diff viewer. (Also just tell me if you want me to remove it)
edit: fixed some warnings
edit: it can work on any platform supported by glfw
This was so cool! I loved helping everyone on the train! Would love to see other endings added, I feel like there's a ton of potential for branching paths! Here's my playthrough:
I'm a sucker for games of this style! Just the design alone makes me beam before actually starting the game haha it def does suck that the game is short because it was a fun experience with a slight spook! The only thing I'd suggest is offering more options for dialogue between the player and characters. I felt like I was zipping right through the game because the convos were ssoo quick.
Is it possible to get different endings? There looked like there were opportunities to end the game differently. Even if there's only one ending, I still had fun playing!
I seriously want off this train! It is not going where i wanted to anyway. It's the last train home though so what do I do!! it's my last chance to get home...
I played a small bit of your game in my browser, but I'd like to do a YouTube video of your game if you don't mind? I'll leave the rest of your game as a surprise for the video if I can make one.
So - having provided short stories for a horror comic zine myself, while that is not comparable to making a game, one thing I do know about delivering a short experience at limited time is that when you can't get super elaborate for a story, you have to deliver at least one cool and unique visual.
This DEFINITELY delivers that when we get to the spooky highlight!
It's almos ta little unfortunate that the game continues after that and is fairly calm, especially since it's not entirely clear what the context is for it, but the buildup to the main scare and the scare itself works really well and is certainly unique. I enjoyed it greatly.
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loved the amount of detail, amazing visual story telling methods. I loved the flickering scene. Glad I got to play this!
absolutely beautiful
I enjoyed this one a lot, fantastic experience! :)
It was a great game and the music made the experience much more immersive.
Made it work
on linuxwith glfw. But I didn't tested it thoroughly.I tried to keep the changes to a minimum. You might check with a diff viewer. (Also just tell me if you want me to remove it)edit: fixed some warnings
edit: it can work on any platform supported by glfw
https://github.com/monolifed/lth
The plot of this was really exciting! I enjoyed the music at the end. Thanks for making this!
Will you get on the last train to get home? Was interesting! Still don't know what the story was truly about but loved the open endedness of it!
Little did h know h took a ride in the twilight zone...
This was so cool! I loved helping everyone on the train! Would love to see other endings added, I feel like there's a ton of potential for branching paths! Here's my playthrough:
This game is great! I hate spiders.
awesome
Nice job, very good ambiance. Congrats !!!
This was awesome
Loved the awesome pixel visuals and the use of lighting!!!
Dangerous attacks hidden in the shadows...?
I searched for multiple endings, but how deadly is this encounter? D:
YOUTUBER: Maya, The Bubble E1
I'm a sucker for games of this style! Just the design alone makes me beam before actually starting the game haha it def does suck that the game is short because it was a fun experience with a slight spook! The only thing I'd suggest is offering more options for dialogue between the player and characters. I felt like I was zipping right through the game because the convos were ssoo quick.
Great work!
Is it possible to get different endings? There looked like there were opportunities to end the game differently. Even if there's only one ending, I still had fun playing!
Even though it was short, I loved it! Definitely had a good atmosphere and genuinely spooked me towards the end!
I wonder if there was some other ending besides the obvious one?
Nice job, very good ambiance
Wow this game creeped my out at the spider moment! xD
Very mysterious!
Really cool game!
My favorite horror game about trains!!
Great game, nice job!
I seriously want off this train! It is not going where i wanted to anyway. It's the last train home though so what do I do!! it's my last chance to get home...
Good job!
love it
Great moment! thx you .
Really liked your game, it's short but quite immersive :)
Loved it.
I'm guessing the thing at the end was the same one from Catherine. If that's it, I absolutely love it. I'm hoping to see more from your metaverse.
Fantastic and fun little game! :)
Love the style of this game
Really well made little game, shame about the ending...
wow! It is so gooooood
Try my last (and second) game and please help me with suggestions on how to improve my games :)
Hello there!
I played a small bit of your game in my browser, but I'd like to do a YouTube video of your game if you don't mind? I'll leave the rest of your game as a surprise for the video if I can make one.
Have a nice day!
^.^
(Your game begins at 12:23)
So - having provided short stories for a horror comic zine myself, while that is not comparable to making a game, one thing I do know about delivering a short experience at limited time is that when you can't get super elaborate for a story, you have to deliver at least one cool and unique visual.
This DEFINITELY delivers that when we get to the spooky highlight!
It's almos ta little unfortunate that the game continues after that and is fairly calm, especially since it's not entirely clear what the context is for it, but the buildup to the main scare and the scare itself works really well and is certainly unique. I enjoyed it greatly.